Learn a trade Mobile game tester from
scratch and break into gamemade in just four
months. During the
training you will test real famous games. And by the end you will be a competitive june who
can work alone or join a large QA team.
Start learning a new profession with up to
45% discount and get a course as a gift!
This case needs a hero
Why a mobile game tester?
A profession at the intersection of IT and
gamemade
A mobile game tester is a specialist who catches bugs and makes sure that everything in the
game works the way the developers intended. He also understands the game stack on a basic
level and is able to make
clear documentation and transparently describe what needs to be fixed.
Easy entry into gamemade in just 4 months
One of the main advantages of the profession is easy entry. You don't need to know
programming languages to start. And game testers can also work remotely and do what they
love to do - play games before
release and make money at it. Plus it's a great option for those who have been testing but
want to change their development vector.
Junior
600$+
Experience up to 1 year
salary
Middle Specialist
900$+
Experience 1-3 years
Senior Specialist
2000$+
Experience of more than 3 years
The course is suitable for you if you
Don't know anything about testing yet, but you want to get into gamemade through
him
Already worked as a tester in another field,
but are tired and want to try your hand at a related but more interesting field
Learned testing on my own, but so far I
haven't been able to structure my knowledge and find a job in game dev.
Never worked in the industry, but you want to retrain and break into gamemade.
What you'll learn
Utilize all types of testing
You'll learn about all types of testing and
use them on real famous games
Understand how games and development teams
are organized
Understand what stages are needed to create
games and what different specialists are responsible for at each stage
01
02
Test the game at all levels
Find and describe bugs in documentation and
finished mechanics on teacher prototypes
Evaluate the criticality of the bug
And also understand how long it might take
developers to fix it.
03
04
Preparing for the test
Independently develop a test plan based on
test design techniques
Writing documentation
Describe bugs, write checklists and test
cases in a detailed and understandable manner
05
06
What training consists of
Feedback from professionals
One topic - one homework to master the
material. You will receive feedback on all homework from a current expert with extensive
industry experience.
Personal cabinet
All lectures, streams, homework, checklists
and additional materials are waiting for you in your personal account on our own platform
learn. school-xyz.
Learning at a comfortable pace
Lessons will be opened gradually - 1 lecture and 1 homework once a week, so that you can
comfortably absorb the material and at the same time maintain the pace of learning without
overloading yourself.
Training freeze
If you don't have time to watch lectures and
do your homework on time - you can freeze your studies and come back to it later.
Curator support
You will have a personal tutor from the first day of your course. He or she will help to
make your studies comfortable and monitor your progress on the course.
We have managed to gather the largest gamemade community in the CIS. Here you can find new
friends, learn a lot of useful things about the industry from mentors and teachers, and make
useful acquaintances
that will help you find a place in a game studio or gather a team for your own project.
Top 1 gamdev community in the CIS
Live chats and socializing
Connect with classmates, discuss homework,
and exchange feedback.
Support
Ask anything. We believe that there is no
such thing as a stupid question. We will promptly answer and solve any problem.
Moderation
For all technical and organizational
questions, please contact our community manager and support team - they will definitely help
you.
From self-determination to the final
interview with HR experts who have helped 1000+ professionals.
We'll help you find your dream job
Understand how and how much you can earn
Figure out how much your services cost, what
the price of the project depends on, and what skills you'll need to pump up.
Gather attractive resumes and portfolios
A resume will help to favorably present the
best skills, but in gamemadev decides the portfolio - let's tell you how best to make it.
You'll learn how to target your responses to
job openings
And write cover letters in a way that stands
out from the dozens of candidates.
You'll learn how to get interviews
You will learn how to present yourself
favorably and clearly indicate your salary preferences at job interviews.
Training Program
We emphasize practice, so during the training
you'll learn how to work from the pipelines of real studios and get constructive feedback.
4 term papers
18 training modules
Certificate of Training
Checking homework from course authors
17 homies
Thesis - a typical test task in job interviews
Knowledge of documentation
Prototypes of games from teachers
Homework assignments to test famous games
Learn the history of gamemade development and its prospects. Get acquainted
with the industry professions and types of testers. Live one day as a tester
together with a teacher.
Immersion in the profession
Learn how to test basic features and new features in games and applications.
You will be able to distinguish between positive and negative testing, learn
what a bug is and how to test for bug
fixes.
Functional testing
Functional bugs and testing of changes
The main types of non-functional tests
Testing methods
You'll learn how to test game levels, visuals, locations, objects,
localization and texts, FPS and load times, performance, and more.
Testing levels
Testing visuals and locations
Performance testing
Testing client-server interaction
You'll learn how to make a test list and universal practices.
Basic universal techniques
Techniques for reducing the number of tests
You'll learn how to test requirements and write checklists and test cases.
Documentation requirements
Bug documentation
Types of test documentation
You'll learn how the application lifecycle works, and you'll be able to
ensure the quality of new versions of the product and adapt testing to this
process.
Life cycle
Development methodology
You'll learn how to design a resume and get interviews.
Preparing for the interview
Demonstrate everything you've learned in the course by taking a typical
employment test.
Final work
Course authors
Authors' portfolios
Our instructors have a lot to learn. They have real studio experience and cool projects
under their belt. And they also have a good understanding of how processes work in teams.
Ronald Martinez
Works as QA Team Lead at Azur Games. He has
also worked with Nexters, Pixonic and MyGames.
Head of testing department
Melvin Johnson
He now works as QA Lead at Nexters and
previously worked with Game Insight.
Head of testing department
Michael Coleman
QA Team Lead at Made on Earth Games. He has
worked with Rocket Jump, Banzai Games, Bella Games and Playrix.
Head of testing department
Summary
after training
Position
Portfolio
Tester
Expected salary
from 600$
Test case - like a test case in studios
Skills
Finding bugs and prioritizing their fixes
Building test scenarios and working with logs
Use of functional, non-functional, positive and negative testing
Knowledge of fundamental testing theory
Understanding of platforms, development processes, basic level stack and software
lifecycle
Documentation: writing informative bug reports, top-level checklists, test cases and
test reports
Understanding client-server interaction
Knowledge of programs
Certificate of Training
Will be a great endorsement of your skills
and will help you when applying for a job.
If you are a hr-manager, responsible for
buying courses in a company or just work in a company, there are special conditions for you:
Corporate training
Individual discounts for course purchases
Certificate of Completion
Operational work with invoices and acts
Additional support from mentors
Frequently Asked Questions
No, everything you
need to know, we'll teach you from scratch.
Today, no game project can do without a tester - he makes sure that the
game works the way the developers intended. They also look for bugs that
can critically affect the quality of the
game. Most of these specialists work in-house, because testing is one of
the key stages of development.
4.5 months.
After the course you will be able to get a job as a Junior Tester in a
mobile game development company. The course program includes a separate
career block, which will help you prepare for
interviews and test tasks during employment.
You'll learn all the skills a mobile game tester needs - from bug hunting
and test scripting to documentation and test reporting.
An average PC or laptop with internet capability and an office suite of
documents (free google docs) will be sufficient for learning.